MotorControlModuleSDFM_TMS3.../Projects/EFC_Application/UMLibrary/application/schematic/ActionStatusLogic.hh

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/*
* ActionStatusLogic.hh
*
* Created on: 20 <EFBFBD><EFBFBD><EFBFBD> 2020 <EFBFBD>.
* Author: LeonidTitov
*/
#ifndef UMLIBRARY_APPLICATION_SCHEMATIC_ACTIONSTATUSLOGIC_HH_
#define UMLIBRARY_APPLICATION_SCHEMATIC_ACTIONSTATUSLOGIC_HH_
#include "../ISetupStep.hh"
#include "../../systemic/IFunctor.hh"
#include "../../systemic/IStatus.hh"
#include "../../schematic/FunctorLogic.hpp"
namespace application { namespace schematic {
typedef systemic::IFunctor<bool> ActionStatus;
typedef systemic::IFunctor<void> Action;
//!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a and b".
struct ActionStatusAnd : public ISetupStep {
typedef systemic::detail::FunctorLogic< std::logical_and<bool>, bool > Logic;
ActionStatus * a = nullptr;
ActionStatus * b = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::StatusId a; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a".
Environment::StatusId logic_and; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22>" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a" <20> "b".
Environment::StatusId b; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "b".
};
const Links & links;
ActionStatusAnd( const Links & links ) : links(links) {}
};
//!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
struct CheckCondition : public ISetupStep {
Action * action = nullptr;
systemic::IStatus * condition = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::Id action; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Environment::StatusId condition; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Environment::Id check; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
const Links & links;
CheckCondition( const Links & links ) : links(links) {}
};
}}
#endif /* UMLIBRARY_APPLICATION_SCHEMATIC_ACTIONSTATUSLOGIC_HH_ */