MotorControlModuleSDFM_TMS3.../Projects/EFC_Application/UMLibrary/units/PhysicalQuantities.hpp

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/*
* PhysicalQuantities.hpp
*
* Created on: 19 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>. 2019 <EFBFBD>.
* Author: titov
*/
#ifndef SOURCE_UNITS_PHYSICALQUANTITIES_HPP_
#define SOURCE_UNITS_PHYSICALQUANTITIES_HPP_
namespace units {
typedef float Factor; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [ru]
typedef float Voltage; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B>]
typedef float Current; //!<<3C><><EFBFBD> [<5B>]
typedef float Potential; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B>]
typedef float ElectricalAngle; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> [<5B><><EFBFBD>]
typedef float ElectricalSpeed; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B><><EFBFBD>/<2F>]
typedef float Resistance; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B><>]
typedef float Inductance; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B><>]
typedef float Inertia;
typedef float Absement; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> [<5B><><EFBFBD>*<2A>]
typedef float Position; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B><><EFBFBD>]
typedef float Velocity; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B><><EFBFBD>/<2F>]
typedef float Acceleration; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B><><EFBFBD>/<2F>^2]
typedef float Jerk; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> [<5B><><EFBFBD>/<2F>^3]
typedef float Jounce; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> --- [<5B><><EFBFBD>/<2F>^4]
typedef float Time; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> [c]
typedef float Torque; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B>*<2A>]
typedef float Temperature; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B><>. <20>]
typedef float Signal; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
typedef float Speed; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B>/<2F>].
typedef float Force; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [<5B>].
typedef float JForce; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> [<5B>/<2F>].
/*
* Absounce
* Abserk
* Abseleration
* Absity
* Absement
* Displacement
* Velocity
* Acceleration
* Jerk
* Jounce/Snap
* Crackle
* Pop
*/
}
#endif /* SOURCE_UNITS_PHYSICALQUANTITIES_HPP_ */