Fix float precision
Replaced
std::numeric_limits<T>::digits10 + 1
with
std::numeric_limits<T>::max_digits10
everywhere.
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bedb28fdb4
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@ -76,7 +76,7 @@ struct convert<const char*> {
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template <std::size_t N>
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struct convert<const char[N]> {
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static Node encode(const char(&rhs)[N]) { return Node(rhs); }
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static Node encode(const char (&rhs)[N]) { return Node(rhs); }
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};
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template <>
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@ -93,7 +93,7 @@ struct convert<_Null> {
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struct convert<type> { \
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static Node encode(const type& rhs) { \
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std::stringstream stream; \
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stream.precision(std::numeric_limits<type>::digits10 + 1); \
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stream.precision(std::numeric_limits<type>::max_digits10); \
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stream << rhs; \
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return Node(stream.str()); \
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} \
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@ -24,8 +24,8 @@ EmitterState::EmitterState()
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m_seqFmt.set(Block);
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m_mapFmt.set(Block);
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m_mapKeyFmt.set(Auto);
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m_floatPrecision.set(std::numeric_limits<float>::digits10 + 1);
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m_doublePrecision.set(std::numeric_limits<double>::digits10 + 1);
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m_floatPrecision.set(std::numeric_limits<float>::max_digits10);
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m_doublePrecision.set(std::numeric_limits<double>::max_digits10);
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}
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EmitterState::~EmitterState() {}
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@ -349,7 +349,7 @@ bool EmitterState::SetMapKeyFormat(EMITTER_MANIP value, FmtScope::value scope) {
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}
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bool EmitterState::SetFloatPrecision(std::size_t value, FmtScope::value scope) {
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if (value > std::numeric_limits<float>::digits10 + 1)
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if (value > std::numeric_limits<float>::max_digits10)
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return false;
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_Set(m_floatPrecision, value, scope);
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return true;
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@ -357,7 +357,7 @@ bool EmitterState::SetFloatPrecision(std::size_t value, FmtScope::value scope) {
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bool EmitterState::SetDoublePrecision(std::size_t value,
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FmtScope::value scope) {
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if (value > std::numeric_limits<double>::digits10 + 1)
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if (value > std::numeric_limits<double>::max_digits10)
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return false;
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_Set(m_doublePrecision, value, scope);
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return true;
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