Use template type FloatType in the cast.
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@ -531,7 +531,7 @@ int AppropriateResolution(FloatType val) {
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} else if (val >= 0.0001) {
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mulfor6 = 1e9;
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}
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if (static_cast<float>(static_cast<int32_t>(val * mulfor6 + 0.5)) /
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if (static_cast<FloatType>(static_cast<int32_t>(val * mulfor6 + 0.5)) /
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mulfor6 ==
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val)
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return 6;
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@ -546,7 +546,7 @@ int AppropriateResolution(FloatType val) {
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} else if (val >= 1e6) { // 1,000,000 to 9,999,999
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divfor6 = 10;
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}
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if (static_cast<float>(static_cast<int32_t>(val / divfor6 + 0.5)) *
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if (static_cast<FloatType>(static_cast<int32_t>(val / divfor6 + 0.5)) *
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divfor6 ==
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val)
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return 6;
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