Adding tests to Xcode project

This commit is contained in:
preston.jackson 2008-10-08 20:24:46 +00:00
parent 980926a9ed
commit 0cbe322d37
2 changed files with 47 additions and 9 deletions

View File

@ -28,8 +28,11 @@ EXTRA_DIST += \
xcode/Config/FrameworkTarget.xcconfig \
xcode/Config/General.xcconfig \
xcode/Config/ReleaseProject.xcconfig \
xcode/Config/TestTarget.xcconfig \
xcode/Config/InternalTestTarget.xcconfig \
xcode/Resources/Info.plist \
xcode/Scripts/versiongenerate.py \
xcode/Scripts/runtests.sh \
xcode/gtest.xcodeproj/project.pbxproj
# xcode sample files
@ -225,7 +228,7 @@ test_gtest_typed_test_test_LDADD = lib/libgtest_main.la
if HAVE_PYTHON
check_SCRIPTS =
# These two Python modules are used by multiple Pythong tests below.
# These two Python modules are used by multiple Python tests below.
check_SCRIPTS += test/gtest_test_utils.py \
test/gtest_xml_test_utils.py

51
README
View File

@ -153,17 +153,52 @@ Studio project.
Open the gtest.xcodeproj in the xcode/ folder using Xcode. Build the "gtest"
target. The universal binary framework will end up in your selected build
directory (selected in the Xcode "Preferences..." -> "Building" pane and
defaults to xcode/build).
defaults to xcode/build). Alternatively, at the command line, enter:
Alternatively, run "xcodebuild" from the command line in Terminal.app. This
will build the "Release" configuration of the gtest.framework, but you can
$ xcodebuild
This will build the "Release" configuration of the gtest.framework, but you can
select the "Debug" configuration with a command line option. See the
xcodebuild man page for more information.
"xcodebuild" man page for more information.
To use the gtest.framework, add the framework to your own project.
Create a new executable target and add the framework to the "Link Binary With
Libraries" build phase. Select "Edit Active Executable" from the "Project"
menu. In the "Arguments" tab, add
To test the gtest.framework in Xcode, change the active target to "Check" and
then build. This target builds all of the tests and then runs them. Don't worry
if you see some errors. Xcode reports all test failures (even the intentional
ones) as errors. However, you should see a "Build succeeded" message at the end
of the build log. To run all of the tests from the command line, enter:
$ xcodebuid -target Check
It is also possible to build and execute individual tests within Xcode. Each
test has its own Xcode "Target" and Xcode "Executable". To build any of the
tests, change the active target and the active executable to the test of
interest and then build and run.
NOTE: many of the tests are executed from Python scripts. These tests are
indicated by a trailing underscore "_" in the test name. These tests should not
be executed directly. Instead a custom Xcode "Executable" was created to run the
Python script from within Xcode. These custom executables do not have the
trailing underscore in the name. For example, to run the gtest_color_test, set
the active target to "gtest_color_test_" (with a trailing underscore). This
target will build the gtest_color_test_, which should not be run directly.
Then set the active executable to "gtest_color_test" (no trailing underscore).
This executable will execute the gtest_color_test_ from within the
gtest_color_test.py script).
Individual tests can be built from the command line using:
$ xcodebuild -target <test_name>
These tests can be executed from the command line by moving to the build
directory and then (in bash)
$ export DYLD_FRAMEWORK_PATH=`pwd`
$ ./<test_name> # (e.g. ./gtest_unittest or ./gtest_color_test.py)
To use the gtest.framework for your own tests, first, add the framework to Xcode
project. Next, create a new executable target and add the framework to the
"Link Binary With Libraries" build phase. Select "Edit Active Executable" from
the "Project" menu. In the "Arguments" tab, add
"DYLD_FRAMEWORK_PATH" : "/real/framework/path"