MotorControlModuleSDFM_TMS3.../Projects/EFC_Application/UMLibrary/application/schematic/SignalMath.hh

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/*
* SignalMathSetup.hh
*
* Created on: 14 <EFBFBD><EFBFBD><EFBFBD> 2020 <EFBFBD>.
* Author: LeonidTitov
*/
#ifndef UMLIBRARY_APPLICATION_SCHEMATIC_SIGNALMATHSETUP_HH_
#define UMLIBRARY_APPLICATION_SCHEMATIC_SIGNALMATHSETUP_HH_
#include "../ISetupStep.hh"
#include "../../schematic/SignalMath.hpp"
namespace application { namespace schematic {
//!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> abs = |a|.
struct SignalAbs : public ISetupStep {
systemic::ISignal * value_a = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::SignalId a;
Environment::SignalId abs; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
};
const Links & links;
SignalAbs( const Links & links ) : links(links) {}
};
//!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> subtraction = a - b.
struct SignalSubtraction : public ISetupStep {
systemic::ISignal * value_a = nullptr;
systemic::ISignal * value_b = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::SignalId a; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a".
Environment::SignalId b; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "b".
Environment::SignalId subtraction; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
};
const Links & links;
SignalSubtraction( const Links & links ) : links(links) {}
};
//!<21><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> addition = a + b.
struct SignalAddition : public ISetupStep {
systemic::ISignal * value_a = nullptr;
systemic::ISignal * value_b = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::SignalId a; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a".
Environment::SignalId b; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "b".
Environment::SignalId addition; //!<<3C><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
};
const Links & links;
SignalAddition( const Links & links ) : links(links) {}
};
//!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> multiplication = a * b.
struct SignalMultiplication : public ISetupStep {
systemic::ISignal * value_a = nullptr;
systemic::ISignal * value_b = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::SignalId a; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a".
Environment::SignalId b; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "b".
Environment::SignalId multiplication; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
};
const Links & links;
SignalMultiplication( const Links & links ) : links(links) {}
};
//!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> division = a / b.
struct SignalDivision : public ISetupStep {
systemic::ISignal * value_a = nullptr;
systemic::ISignal * value_b = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::SignalId a; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a".
Environment::SignalId b; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "b".
Environment::SignalId division; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
};
const Links & links;
SignalDivision( const Links & links ) : links(links) {}
};
//!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sqrt = sqrt(a).
struct SignalSquareRoot : public ISetupStep {
systemic::ISignal * value_a = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::SignalId a; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a".
Environment::SignalId sqrt; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22>".
};
const Links & links;
SignalSquareRoot( const Links & links ) : links(links) {}
};
////!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sqr = a^2.
//struct SignalSquare : public ISetupStep {
//
// systemic::ISignal * value_a = nullptr;
//
// bool input( Environment & env );
// void build( Environment & env );
//
// struct Links {
// Environment::SignalId a; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a".
// Environment::SignalId sqr; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22>".
// };
//
// const Links & links;
//
// SignalSquare( const Links & links ) : links(links) {}
//
//};
//!<21><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> power = pow(a, b).
struct SignalPower : public ISetupStep {
systemic::ISignal * value_a = nullptr;
systemic::ISignal * value_b = nullptr;
bool input( Environment & env );
void build( Environment & env );
struct Links {
Environment::SignalId a; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "a".
Environment::SignalId b; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "b".
Environment::SignalId power; //!<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "b" <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22>".
};
const Links & links;
SignalPower( const Links & links ) : links(links) {}
};
}
}
#endif /* UMLIBRARY_APPLICATION_SCHEMATIC_SIGNALMATH_HH_ */