37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
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/*
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* ControlSystemInterface.hh
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*
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* Created on: 30 <EFBFBD><EFBFBD><EFBFBD> 2020 <EFBFBD>.
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* Author: LeonidTitov
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*/
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#ifndef UMLIBRARY_PROCESSING_ACS_CONTROLSYSTEMINTERFACE_HH_
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#define UMLIBRARY_PROCESSING_ACS_CONTROLSYSTEMINTERFACE_HH_
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namespace processing { namespace acs {
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struct ControlSystemInterface {
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virtual void reset() = 0;
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virtual ~ControlSystemInterface() = default;
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};
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}}
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#include "VectorAsyncInterface.hh"
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namespace processing { namespace acs {
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struct PhaseSpaceToStandingVectorUnitInterface : ControlSystemInterface, vector::IPhaseSpaceValue, vector::IStandingVectorOutput {};
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struct PhaseSpaceToPhaseSpaceUnitInterface : ControlSystemInterface, vector::IPhaseSpaceValue, vector::IPhaseSpaceValueOutput {};
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struct ValueToValueUnitInterface : ControlSystemInterface, vector::ITechValue, vector::IValueOutput {};
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struct ValueToPhaseSpaceUnitInterface : ControlSystemInterface, vector::ITechValue, vector::IPhaseSpaceValueOutput {};
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struct PhaseSpaceToValueUnitInterface : ControlSystemInterface, vector::IPhaseSpaceValue, vector::IValueOutput {};
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struct StandingVectorToStandingVectorUnitInterface :ControlSystemInterface, vector::IStandingVectorValue, vector::IStandingVectorOutput {};
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}}
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#endif /* UMLIBRARY_PROCESSING_ACS_CONTROLSYSTEMINTERFACE_HH_ */
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